Index
_
|
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
K
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
V
|
W
|
X
|
Y
|
Z
_
__init__() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
(sge.dsp.View method)
(sge.gfx.Background method)
(sge.gfx.BackgroundLayer method)
(sge.gfx.Color method)
(sge.gfx.Font method)
(sge.gfx.Sprite method)
(sge.snd.Music method)
(sge.snd.Sound method)
A
active (sge.dsp.Object attribute)
add() (sge.dsp.Room method)
alarms (sge.dsp.Game attribute)
(sge.dsp.Object attribute)
(sge.dsp.Room attribute)
alpha (sge.gfx.Color attribute)
append_frame() (sge.gfx.Sprite method)
axis (sge.input.JoystickAxisMove attribute)
B
Background (class in sge.gfx)
background (sge.dsp.Room attribute)
background_x (sge.dsp.Room attribute)
background_y (sge.dsp.Room attribute)
BackgroundLayer (class in sge.gfx)
ball (sge.input.JoystickTrackballMove attribute)
bbox_bottom (sge.dsp.Object attribute)
bbox_height (sge.dsp.Object attribute)
(sge.gfx.Sprite attribute)
bbox_left (sge.dsp.Object attribute)
bbox_right (sge.dsp.Object attribute)
bbox_top (sge.dsp.Object attribute)
bbox_width (sge.dsp.Object attribute)
(sge.gfx.Sprite attribute)
bbox_x (sge.dsp.Object attribute)
(sge.gfx.Sprite attribute)
bbox_y (sge.dsp.Object attribute)
(sge.gfx.Sprite attribute)
blue (sge.gfx.Color attribute)
bold (sge.gfx.Font attribute)
button (sge.input.JoystickButtonPress attribute)
(sge.input.JoystickButtonRelease attribute)
(sge.input.MouseButtonPress attribute)
(sge.input.MouseButtonRelease attribute)
C
char (sge.input.KeyPress attribute)
checks_collisions (sge.dsp.Object attribute)
circle() (in module sge.collision)
clear_queue() (sge.snd.Music static method)
collision() (sge.dsp.Object method)
collision_ellipse (sge.dsp.Object attribute)
collision_events_enabled (sge.dsp.Game attribute)
collision_precise (sge.dsp.Object attribute)
Color (class in sge.gfx)
color (sge.gfx.Background attribute)
copy() (sge.gfx.Sprite method)
create() (sge.dsp.Object class method)
current_room (sge.dsp.Game attribute)
D
delete_frame() (sge.gfx.Sprite method)
delta (sge.dsp.Game attribute)
delta_max (sge.dsp.Game attribute)
delta_min (sge.dsp.Game attribute)
destroy() (sge.dsp.Object method)
draw_circle() (sge.gfx.Sprite method)
draw_clear() (sge.gfx.Sprite method)
draw_dot() (sge.gfx.Sprite method)
draw_ellipse() (sge.gfx.Sprite method)
draw_erase() (sge.gfx.Sprite method)
draw_line() (sge.gfx.Sprite method)
draw_lock() (sge.gfx.Sprite method)
draw_polygon() (sge.gfx.Sprite method)
draw_polyline() (sge.gfx.Sprite method)
draw_rectangle() (sge.gfx.Sprite method)
draw_shader() (sge.gfx.Sprite method)
draw_sprite() (sge.gfx.Sprite method)
draw_text() (sge.gfx.Sprite method)
draw_unlock() (sge.gfx.Sprite method)
E
ellipse() (in module sge.collision)
end() (sge.dsp.Game method)
event_alarm() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_animation_end() (sge.dsp.Object method)
event_close() (sge.dsp.Game method)
(sge.dsp.Room method)
event_collision() (sge.dsp.Object method)
event_create() (sge.dsp.Object method)
event_destroy() (sge.dsp.Object method)
event_gain_keyboard_focus() (sge.dsp.Game method)
(sge.dsp.Room method)
event_gain_mouse_focus() (sge.dsp.Game method)
(sge.dsp.Room method)
event_joystick() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_joystick_axis_move() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_joystick_button_press() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_joystick_button_release() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_joystick_hat_move() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_joystick_trackball_move() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_key_press() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_key_release() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_lose_keyboard_focus() (sge.dsp.Game method)
(sge.dsp.Room method)
event_lose_mouse_focus() (sge.dsp.Game method)
(sge.dsp.Room method)
event_mouse_button_press() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_mouse_button_release() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_mouse_collision() (sge.dsp.Game method)
event_mouse_move() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_mouse_wheel_move() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_paused_close() (sge.dsp.Game method)
(sge.dsp.Room method)
event_paused_gain_keyboard_focus() (sge.dsp.Game method)
(sge.dsp.Room method)
event_paused_gain_mouse_focus() (sge.dsp.Game method)
(sge.dsp.Room method)
event_paused_joystick() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_paused_joystick_axis_move() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_paused_joystick_button_press() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_paused_joystick_button_release() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_paused_joystick_hat_move() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_paused_joystick_trackball_move() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_paused_key_press() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_paused_key_release() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_paused_lose_keyboard_focus() (sge.dsp.Game method)
(sge.dsp.Room method)
event_paused_lose_mouse_focus() (sge.dsp.Game method)
(sge.dsp.Room method)
event_paused_mouse_button_press() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_paused_mouse_button_release() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_paused_mouse_move() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_paused_mouse_wheel_move() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_paused_step() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_paused_window_resize() (sge.dsp.Game method)
event_room_end() (sge.dsp.Room method)
event_room_resume() (sge.dsp.Room method)
event_room_start() (sge.dsp.Room method)
event_step() (sge.dsp.Game method)
(sge.dsp.Object method)
(sge.dsp.Room method)
event_update_position() (sge.dsp.Object method)
event_window_resize() (sge.dsp.Game method)
extend() (sge.gfx.Sprite method)
F
flip() (sge.gfx.Sprite method)
fname (sge.snd.Music attribute)
(sge.snd.Sound attribute)
Font (class in sge.gfx)
fps (sge.dsp.Game attribute)
(sge.gfx.Sprite attribute)
frames (sge.gfx.Sprite attribute)
from_screenshot() (sge.gfx.Sprite class method)
from_sprite() (sge.gfx.Font class method)
from_text() (sge.gfx.Sprite class method)
from_tileset() (sge.gfx.Sprite class method)
from_tween() (sge.gfx.Sprite class method)
fullscreen (sge.dsp.Game attribute)
fullscreen_mode_ok() (in module sge.dsp)
G
Game (class in sge.dsp)
get_axes() (in module sge.joystick)
get_axis() (in module sge.joystick)
get_buttons() (in module sge.joystick)
get_focused() (in module sge.keyboard)
get_hat_x() (in module sge.joystick)
get_hat_y() (in module sge.joystick)
get_hats() (in module sge.joystick)
get_height() (sge.gfx.Font method)
get_id() (in module sge.joystick)
get_joysticks() (in module sge.joystick)
get_modifier() (in module sge.keyboard)
get_name() (in module sge.joystick)
get_objects_at() (sge.dsp.Room method)
get_pixel() (sge.gfx.Sprite method)
get_pixels() (sge.gfx.Sprite method)
get_pressed() (in module sge.joystick)
(in module sge.keyboard)
(in module sge.mouse)
get_repeat_delay() (in module sge.keyboard)
get_repeat_enabled() (in module sge.keyboard)
get_repeat_interval() (in module sge.keyboard)
get_spritelist() (sge.gfx.Sprite method)
get_trackballs() (in module sge.joystick)
get_width() (sge.gfx.Font method)
get_x() (in module sge.mouse)
get_y() (in module sge.mouse)
grab_input (sge.dsp.Game attribute)
green (sge.gfx.Color attribute)
H
hat (sge.input.JoystickHatMove attribute)
height (sge.dsp.Game attribute)
(sge.dsp.Room attribute)
(sge.dsp.View attribute)
(sge.gfx.Sprite attribute)
hex_string (sge.gfx.Color attribute)
hport (sge.dsp.View attribute)
I
image_alpha (sge.dsp.Object attribute)
image_blend (sge.dsp.Object attribute)
image_blend_mode (sge.dsp.Object attribute)
image_bottom (sge.dsp.Object attribute)
image_fps (sge.dsp.Object attribute)
image_height (sge.dsp.Object attribute)
image_index (sge.dsp.Object attribute)
image_left (sge.dsp.Object attribute)
image_origin_x (sge.dsp.Object attribute)
image_origin_y (sge.dsp.Object attribute)
image_right (sge.dsp.Object attribute)
image_rotation (sge.dsp.Object attribute)
image_speed (sge.dsp.Object attribute)
image_top (sge.dsp.Object attribute)
image_width (sge.dsp.Object attribute)
image_xcenter (sge.dsp.Object attribute)
image_xscale (sge.dsp.Object attribute)
image_ycenter (sge.dsp.Object attribute)
image_yscale (sge.dsp.Object attribute)
input_events (sge.dsp.Game attribute)
insert_frame() (sge.gfx.Sprite method)
italic (sge.gfx.Font attribute)
J
JoystickAxisMove (class in sge.input)
JoystickButtonPress (class in sge.input)
JoystickButtonRelease (class in sge.input)
JoystickHatMove (class in sge.input)
JoystickTrackballMove (class in sge.input)
js_id (sge.input.JoystickAxisMove attribute)
(sge.input.JoystickButtonPress attribute)
(sge.input.JoystickButtonRelease attribute)
(sge.input.JoystickHatMove attribute)
(sge.input.JoystickTrackballMove attribute)
js_name (sge.input.JoystickAxisMove attribute)
(sge.input.JoystickButtonPress attribute)
(sge.input.JoystickButtonRelease attribute)
(sge.input.JoystickHatMove attribute)
(sge.input.JoystickTrackballMove attribute)
K
key (sge.input.KeyPress attribute)
(sge.input.KeyRelease attribute)
KeyboardFocusGain (class in sge.input)
KeyboardFocusLose (class in sge.input)
KeyPress (class in sge.input)
KeyRelease (class in sge.input)
L
layers (sge.gfx.Background attribute)
length (sge.snd.Music attribute)
(sge.snd.Sound attribute)
line() (in module sge.collision)
linesize (sge.gfx.Font attribute)
list_fullscreen_modes() (in module sge.dsp)
M
mask (sge.dsp.Object attribute)
mask_x (sge.dsp.Object attribute)
mask_y (sge.dsp.Object attribute)
masks_collide() (in module sge.collision)
max_play (sge.snd.Sound attribute)
mirror() (sge.gfx.Sprite method)
module
sge
sge.collision
sge.dsp
sge.gfx
sge.input
sge.joystick
sge.keyboard
sge.mouse
sge.s
sge.snd
mouse (sge.dsp.Game attribute)
MouseButtonPress (class in sge.input)
MouseButtonRelease (class in sge.input)
MouseFocusGain (class in sge.input)
MouseFocusLose (class in sge.input)
MouseMove (class in sge.input)
MouseWheelMove (class in sge.input)
move_direction (sge.dsp.Object attribute)
move_x() (sge.dsp.Object method)
move_y() (sge.dsp.Object method)
Music (class in sge.snd)
N
name (sge.gfx.Font attribute)
(sge.gfx.Sprite attribute)
O
Object (class in sge.dsp)
object_area_height (sge.dsp.Room attribute)
object_area_void (sge.dsp.Room attribute)
object_area_width (sge.dsp.Room attribute)
object_areas (sge.dsp.Room attribute)
objects (sge.dsp.Room attribute)
origin_x (sge.gfx.Sprite attribute)
origin_y (sge.gfx.Sprite attribute)
P
parent (sge.snd.Sound attribute)
pause() (sge.dsp.Game method)
(sge.snd.Music static method)
(sge.snd.Sound method)
play() (sge.snd.Music method)
(sge.snd.Sound method)
playing (sge.snd.Music attribute)
(sge.snd.Sound attribute)
position (sge.snd.Music attribute)
project_circle() (sge.dsp.Game method)
(sge.dsp.Room method)
project_dot() (sge.dsp.Game method)
(sge.dsp.Room method)
project_ellipse() (sge.dsp.Game method)
(sge.dsp.Room method)
project_line() (sge.dsp.Game method)
(sge.dsp.Room method)
project_polygon() (sge.dsp.Game method)
(sge.dsp.Room method)
project_polyline() (sge.dsp.Game method)
(sge.dsp.Room method)
project_rectangle() (sge.dsp.Game method)
(sge.dsp.Room method)
project_sprite() (sge.dsp.Game method)
(sge.dsp.Room method)
project_text() (sge.dsp.Game method)
(sge.dsp.Room method)
pump_input() (sge.dsp.Game method)
Q
queue() (sge.snd.Music method)
QuitRequest (class in sge.input)
R
rd (sge.dsp.Object attribute)
(sge.dsp.Room attribute)
(sge.dsp.View attribute)
(sge.gfx.Background attribute)
(sge.gfx.BackgroundLayer attribute)
(sge.gfx.Font attribute)
(sge.gfx.Sprite attribute)
(sge.snd.Music attribute)
(sge.snd.Sound attribute)
rectangle() (in module sge.collision)
rectangles_collide() (in module sge.collision)
red (sge.gfx.Color attribute)
refresh() (in module sge.joystick)
(sge.dsp.Game method)
regulate_origin (sge.dsp.Object attribute)
regulate_speed() (sge.dsp.Game method)
remove() (sge.dsp.Room method)
repeat_down (sge.gfx.BackgroundLayer attribute)
repeat_left (sge.gfx.BackgroundLayer attribute)
repeat_right (sge.gfx.BackgroundLayer attribute)
repeat_up (sge.gfx.BackgroundLayer attribute)
resize_canvas() (sge.gfx.Sprite method)
Room (class in sge.dsp)
rotate() (sge.gfx.Sprite method)
S
sampling_frequency (sge.dsp.Game attribute)
save() (sge.gfx.Sprite method)
scale (sge.dsp.Game attribute)
scale() (sge.gfx.Sprite method)
scale_integer (sge.dsp.Game attribute)
scale_method (sge.dsp.Game attribute)
scale_proportional (sge.dsp.Game attribute)
set_repeat() (in module sge.keyboard)
set_x() (in module sge.mouse)
set_y() (in module sge.mouse)
sge
module
sge.BLEND_NORMAL (in module sge)
sge.BLEND_RGB_ADD (in module sge)
sge.BLEND_RGB_MAXIMUM (in module sge)
sge.BLEND_RGB_MINIMUM (in module sge)
sge.BLEND_RGB_MULTIPLY (in module sge)
sge.BLEND_RGB_SCREEN (in module sge)
sge.BLEND_RGB_SUBTRACT (in module sge)
sge.BLEND_RGBA_ADD (in module sge)
sge.BLEND_RGBA_MAXIMUM (in module sge)
sge.BLEND_RGBA_MINIMUM (in module sge)
sge.BLEND_RGBA_MULTIPLY (in module sge)
sge.BLEND_RGBA_SCREEN (in module sge)
sge.BLEND_RGBA_SUBTRACT (in module sge)
sge.collision
module
sge.dsp
module
sge.game (in module sge)
sge.gfx
module
sge.IMPLEMENTATION (in module sge)
sge.input
module
sge.joystick
module
sge.keyboard
module
sge.mouse
module
sge.s
module
sge.s._0 (in module sge.s)
sge.s._1 (in module sge.s)
sge.s._2 (in module sge.s)
sge.s._3 (in module sge.s)
sge.s._4 (in module sge.s)
sge.s._5 (in module sge.s)
sge.s._6 (in module sge.s)
sge.s._7 (in module sge.s)
sge.s._8 (in module sge.s)
sge.s._9 (in module sge.s)
sge.s._break (in module sge.s)
sge.s.a (in module sge.s)
sge.s.alt_left (in module sge.s)
sge.s.alt_right (in module sge.s)
sge.s.ampersand (in module sge.s)
sge.s.apostrophe (in module sge.s)
sge.s.aqua (in module sge.s)
sge.s.asterisk (in module sge.s)
sge.s.at (in module sge.s)
sge.s.axis0 (in module sge.s)
sge.s.b (in module sge.s)
sge.s.backslash (in module sge.s)
sge.s.backspace (in module sge.s)
sge.s.backtick (in module sge.s)
sge.s.black (in module sge.s)
sge.s.blue (in module sge.s)
sge.s.bottom (in module sge.s)
sge.s.brace_left (in module sge.s)
sge.s.brace_right (in module sge.s)
sge.s.bracket_left (in module sge.s)
sge.s.bracket_right (in module sge.s)
sge.s.button (in module sge.s)
sge.s.c (in module sge.s)
sge.s.caps_lock (in module sge.s)
sge.s.carat (in module sge.s)
sge.s.center (in module sge.s)
sge.s.colon (in module sge.s)
sge.s.comma (in module sge.s)
sge.s.ctrl_left (in module sge.s)
sge.s.ctrl_right (in module sge.s)
sge.s.d (in module sge.s)
sge.s.delete (in module sge.s)
sge.s.dissolve (in module sge.s)
sge.s.dollar (in module sge.s)
sge.s.down (in module sge.s)
sge.s.e (in module sge.s)
sge.s.end (in module sge.s)
sge.s.enter (in module sge.s)
sge.s.equals (in module sge.s)
sge.s.escape (in module sge.s)
sge.s.euro (in module sge.s)
sge.s.exclamation (in module sge.s)
sge.s.extra1 (in module sge.s)
sge.s.extra2 (in module sge.s)
sge.s.f (in module sge.s)
sge.s.f0 (in module sge.s)
sge.s.f1 (in module sge.s)
sge.s.f10 (in module sge.s)
sge.s.f11 (in module sge.s)
sge.s.f12 (in module sge.s)
sge.s.f2 (in module sge.s)
sge.s.f3 (in module sge.s)
sge.s.f4 (in module sge.s)
sge.s.f5 (in module sge.s)
sge.s.f6 (in module sge.s)
sge.s.f7 (in module sge.s)
sge.s.f8 (in module sge.s)
sge.s.f9 (in module sge.s)
sge.s.fade (in module sge.s)
sge.s.fuchsia (in module sge.s)
sge.s.g (in module sge.s)
sge.s.gray (in module sge.s)
sge.s.greater_than (in module sge.s)
sge.s.green (in module sge.s)
sge.s.h (in module sge.s)
sge.s.hash (in module sge.s)
sge.s.hat_center_x (in module sge.s)
sge.s.hat_center_y (in module sge.s)
sge.s.hat_down (in module sge.s)
sge.s.hat_left (in module sge.s)
sge.s.hat_right (in module sge.s)
sge.s.hat_up (in module sge.s)
sge.s.hexagonal (in module sge.s)
sge.s.home (in module sge.s)
sge.s.hyphen (in module sge.s)
sge.s.i (in module sge.s)
sge.s.insert (in module sge.s)
sge.s.iris_in (in module sge.s)
sge.s.iris_out (in module sge.s)
sge.s.isohex (in module sge.s)
sge.s.isometric (in module sge.s)
sge.s.j (in module sge.s)
sge.s.k (in module sge.s)
sge.s.kp_0 (in module sge.s)
sge.s.kp_1 (in module sge.s)
sge.s.kp_2 (in module sge.s)
sge.s.kp_3 (in module sge.s)
sge.s.kp_4 (in module sge.s)
sge.s.kp_5 (in module sge.s)
sge.s.kp_6 (in module sge.s)
sge.s.kp_7 (in module sge.s)
sge.s.kp_8 (in module sge.s)
sge.s.kp_9 (in module sge.s)
sge.s.kp_divide (in module sge.s)
sge.s.kp_enter (in module sge.s)
sge.s.kp_equals (in module sge.s)
sge.s.kp_minus (in module sge.s)
sge.s.kp_multiply (in module sge.s)
sge.s.kp_plus (in module sge.s)
sge.s.kp_point (in module sge.s)
sge.s.l (in module sge.s)
sge.s.left (in module sge.s)
sge.s.less_than (in module sge.s)
sge.s.lime (in module sge.s)
sge.s.m (in module sge.s)
sge.s.maroon (in module sge.s)
sge.s.meta_left (in module sge.s)
sge.s.meta_right (in module sge.s)
sge.s.middle (in module sge.s)
sge.s.n (in module sge.s)
sge.s.navy (in module sge.s)
sge.s.noblur (in module sge.s)
sge.s.num_lock (in module sge.s)
sge.s.o (in module sge.s)
sge.s.olive (in module sge.s)
sge.s.orthogonal (in module sge.s)
sge.s.p (in module sge.s)
sge.s.pagedown (in module sge.s)
sge.s.pageup (in module sge.s)
sge.s.parenthesis_left (in module sge.s)
sge.s.parenthesis_right (in module sge.s)
sge.s.pause (in module sge.s)
sge.s.percent (in module sge.s)
sge.s.period (in module sge.s)
sge.s.pixelate (in module sge.s)
sge.s.plus (in module sge.s)
sge.s.print_screen (in module sge.s)
sge.s.purple (in module sge.s)
sge.s.q (in module sge.s)
sge.s.question (in module sge.s)
sge.s.quote (in module sge.s)
sge.s.r (in module sge.s)
sge.s.red (in module sge.s)
sge.s.right (in module sge.s)
sge.s.s (in module sge.s)
sge.s.scroll_lock (in module sge.s)
sge.s.semicolon (in module sge.s)
sge.s.shift_left (in module sge.s)
sge.s.shift_right (in module sge.s)
sge.s.silver (in module sge.s)
sge.s.slash (in module sge.s)
sge.s.smooth (in module sge.s)
sge.s.space (in module sge.s)
sge.s.sysrq (in module sge.s)
sge.s.t (in module sge.s)
sge.s.tab (in module sge.s)
sge.s.teal (in module sge.s)
sge.s.top (in module sge.s)
sge.s.trackball_down (in module sge.s)
sge.s.trackball_left (in module sge.s)
sge.s.trackball_right (in module sge.s)
sge.s.trackball_up (in module sge.s)
sge.s.u (in module sge.s)
sge.s.underscore (in module sge.s)
sge.s.up (in module sge.s)
sge.s.v (in module sge.s)
sge.s.w (in module sge.s)
sge.s.wheel_down (in module sge.s)
sge.s.wheel_left (in module sge.s)
sge.s.wheel_right (in module sge.s)
sge.s.wheel_up (in module sge.s)
sge.s.white (in module sge.s)
sge.s.wipe_down (in module sge.s)
sge.s.wipe_downleft (in module sge.s)
sge.s.wipe_downright (in module sge.s)
sge.s.wipe_left (in module sge.s)
sge.s.wipe_matrix (in module sge.s)
sge.s.wipe_right (in module sge.s)
sge.s.wipe_up (in module sge.s)
sge.s.wipe_upleft (in module sge.s)
sge.s.wipe_upright (in module sge.s)
sge.s.x (in module sge.s)
sge.s.y (in module sge.s)
sge.s.yellow (in module sge.s)
sge.s.z (in module sge.s)
sge.SCALE_METHODS (in module sge)
sge.snd
module
size (sge.gfx.Font attribute)
(sge.gfx.Sprite attribute)
Sound (class in sge.snd)
speed (sge.dsp.Object attribute)
(sge.gfx.Sprite attribute)
Sprite (class in sge.gfx)
sprite (sge.dsp.Object attribute)
(sge.gfx.BackgroundLayer attribute)
(sge.mouse.sge.game.mouse attribute)
start() (sge.dsp.Game method)
(sge.dsp.Room method)
start_room (sge.dsp.Game attribute)
stereo (sge.dsp.Game attribute)
stop() (sge.snd.Music static method)
(sge.snd.Sound method)
stop_all() (in module sge.snd)
swap_color() (sge.gfx.Sprite method)
T
tangible (sge.dsp.Object attribute)
transparent (sge.gfx.Sprite attribute)
U
underline (sge.gfx.Font attribute)
unpause() (sge.dsp.Game method)
(sge.snd.Music static method)
(sge.snd.Sound method)
V
value (sge.input.JoystickAxisMove attribute)
View (class in sge.dsp)
views (sge.dsp.Room attribute)
visible (sge.dsp.Object attribute)
(sge.mouse.sge.game.mouse attribute)
volume (sge.snd.Music attribute)
(sge.snd.Sound attribute)
W
width (sge.dsp.Game attribute)
(sge.dsp.Room attribute)
(sge.dsp.View attribute)
(sge.gfx.Sprite attribute)
window_height (sge.dsp.Game attribute)
window_icon (sge.dsp.Game attribute)
window_size (sge.dsp.Game attribute)
window_text (sge.dsp.Game attribute)
window_width (sge.dsp.Game attribute)
WindowResize (class in sge.input)
wport (sge.dsp.View attribute)
X
x (sge.dsp.Object attribute)
(sge.dsp.View attribute)
(sge.gfx.BackgroundLayer attribute)
(sge.input.JoystickHatMove attribute)
(sge.input.JoystickTrackballMove attribute)
(sge.input.MouseMove attribute)
(sge.input.MouseWheelMove attribute)
(sge.mouse.sge.game.mouse attribute)
xacceleration (sge.dsp.Object attribute)
xdeceleration (sge.dsp.Object attribute)
xport (sge.dsp.View attribute)
xprevious (sge.dsp.Object attribute)
xscroll_rate (sge.gfx.BackgroundLayer attribute)
xstart (sge.dsp.Object attribute)
xvelocity (sge.dsp.Object attribute)
Y
y (sge.dsp.Object attribute)
(sge.dsp.View attribute)
(sge.gfx.BackgroundLayer attribute)
(sge.input.JoystickHatMove attribute)
(sge.input.JoystickTrackballMove attribute)
(sge.input.MouseMove attribute)
(sge.input.MouseWheelMove attribute)
(sge.mouse.sge.game.mouse attribute)
yacceleration (sge.dsp.Object attribute)
ydeceleration (sge.dsp.Object attribute)
yport (sge.dsp.View attribute)
yprevious (sge.dsp.Object attribute)
yscroll_rate (sge.gfx.BackgroundLayer attribute)
ystart (sge.dsp.Object attribute)
yvelocity (sge.dsp.Object attribute)
Z
z (sge.dsp.Object attribute)
(sge.gfx.BackgroundLayer attribute)
(sge.mouse.sge.game.mouse attribute)
Seclusion Game Engine
Navigation
SGE Fundamentals
Tutorial 1: Hello, world!
Tutorial 2: Pong
Tutorial 3: Better Pong
sge.input
sge.dsp
sge.gfx
sge.snd
sge.collision
sge.joystick
sge.keyboard
sge.mouse
sge.s
Related Topics
Documentation overview
Quick search